Small Update
Heyo! Just a small update today to fix some small issues and add the "W" key as an additional jump button based on player feedback.
- Added "W" as a jump button
- Adjusted powerup spawn distribution (to favor the Solar Feather (extra jump) less, but always give you at least one a run)
- Changed the text color for the "YOUR FOES HAVE BECOME STRONGER" message to look less out-of-place.
- Adjusted stage generation so that the powerup variants of certain segments show up less often.
- Adjusted the extra powerup platform placement to require at least one Solar Feather or Void-Step Greaves to acquire.
- Fixed the music fadeout at the end.
- Fixed the player being able to shoot while dead.
None of these are really major additions or changes, but they're also more than I feel comfortable making while claiming they're just bug fixes, so I'll leave the original version up as "Jam_Pure" and the new version is "Jam_Updates". Feel free to play and rate based on whichever version you feel comfortable doing so, although I do recommend the updated one! Unless there are any other bug fixes that need to be made, that will be it for the Jam version. I intend to continue working on a post-Jam version, introducing new enemies, power ups, an opening cutscene, extra ending content, secrets, music and more, so if you liked what you saw maybe give me a follow to find out when those updates come out!
Thanks for reading and thanks for playing RESCUE ATTEMPT #[REDACTED]!
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RESCUE ATTEMPT #[REDACTED]
She's here somewhere, I just gotta find her.
Status | Released |
Author | Junebug |
Genre | Action, Platformer |
Tags | 2D, Ludum Dare, Ludum Dare 47, Pixel Art, Roguelite |
Accessibility | Configurable controls |
More posts
- Web Version and Remappable Controls are here!Oct 09, 2020
- Bug Fixes & Powerup DistributionOct 08, 2020
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